Rapture Board Game


One of our modules in second year was Generic Production. With the freedom to independently create our entire brief for the year we were required to work in groups, and were graded on each of our presentations to a small collective of lecturers. The first presentation was pitching our individual ideas to the whole class, the second was once we had formed groups with the other students we wanted to work with or ideas we liked we had to further develop the idea and present the newly modified brief. We then had the rest of the year to produce our product, with a final presentation at the end of the year.

I worked with four other Graphic Design students and we created a board game. Originally inspired by the likes of the console game Grand Theft Auto with it’s missions and open world, and monopoly, giving players the opportunity to buy and sell whilst moving around the board.


We decided that the genre of Steampunk would be a brilliant style making the board game unique. Steampunk is becoming more and more popular but is still relatively unknown when considering mainstream popular culture. Whilst there are Steampunk board games that exist, they are aimed at a smaller market place, and we wanted a game that could be enjoyed by a bigger audience. Steampunk gave us a great platform to get inspiration, and develop ideas for characters, areas, missions and artwork.


The gameplay has a relatively simple objective; to survive. Unlike Monopoly where money is what defines the players status, it is health that is the driving force in Rapture. In this steampunk world that we created, Health can be bought, sold and traded gained or lost in missions, and is represented by Health Cards of different values, much like a currency. Once a character has lost all of their health, they are essentially dead and out of the game. As the player moves around the board there are five areas that make up the map of Rapture Island, each with their own unique Area cards to land on.


As we had been newly introduced to 3D printing technology we had our dice, safe houses and character counters printed and hand painted. This gave the game a much more personal and higher quality feel to it, especially the dice, rather than the standard black and white ones.




Here are some images of the Safe Houses and Character Counters:



Straight from the 3D printers


All five after being hand painted

We obtained some “leather” textured brown paper, and one of the other group members skillfully covered a box and hand drew a variation of the logo on the front.


Because this project has the potential to sell and is essentially ‘shelf ready’, we wanted to consider marketing. One member of the team is a very skilled web designer so one of his jobs was to create a site for Rapture. It has information on the game itself, a small section about our team that created it, and links to our Raptures socials.





Please visit www.raptureisland.co.uk to see it for yourself!

We also managed to get over 80 likes on Facebook and 35 likes on Twitter!

This was a really fun project, and it has given me hope in group work again! I’m happy to have experienced first hand how amazing and fun a group project can be when everyone is equally as motivated and pulls their weight. I have been told my individual grade for this module, but I won’t post it yet, as the Board of Studies was only last week, and the external verifiers can either move the grades up or down if they don’t think we were graded properly by the lecturers. We collect our grades on the 10th of July, so fingers crossed it either remains the same or goes up!

Making Books

It’s coming to the end of the final year of the Foundation Degree course that I am on. The majority of projects have been handed in with the exception of Animation and Film Production which are due on the 2nd and 3rd of June. Today I submitted my Industrial Placement, and Graphic Design assignments.

Graphic Design is one of the subjects that I enjoy the most and am stronger at. This year both first and second semesters projects have been produced in a professionally printed book, which I found to be one of the more exciting parts! I love books anyway, but to see my own hard work presented well in a book, is one of the best, satisfying feelings. I used Blurb to print my books and they always do such a great job, that once I find a good subject matter and decent content I will definitely consider creating more books.

Here is second semester’s Graphic Design book. A post on first semesters book can be found here.








The brief was to create a marketing campaign for Waterstones. I chose to use the method of cut paper, with a post-modernist theory on making the audience guess the subject of each poster design. Encouraging them to guess what book each image and quote comes from.




Recent book purchases

After visiting Pick Me Up on Tuesday, I went to a bookstore called Magma near Leicester Square. It is a very small store, but the variety of books seem endless, from Graphic Design, Illustration, Web Design, photography, fashion, childrens books and magazines, there is something for any creative person. I picked up 05:Pastel in the Palette Collection by Viction:ary. Others in the collection are 01:Black and White, 02:MultiColour, 03:Gold and Silver and 04:Neon. I have found myself being quite obsessed with pastel colours at the moment (especially green and purple variations), and am thoroughly enjoying all the designs using these shades.



Not only is there great content, but the book itself is lovely. A grey textured dust cover and coloured page edges.



I also bought a book by Alannah Moore called ‘The Creative Person’s Website Builder’. It is useful read, as I am familiar with wordpress, but would like to extend that by making my account premium and making improving my blog. I am studying Interactive Media and can code HTML and CSS myself, which I think will be forever useful, and I wouldn’t want to rely on WordPress for everything. However a friend and I were recently talking about having a summer project of a book blog, and I’d like to reap the benefits that WordPress has to offer and have an awesome blog. What I have read so far is mostly what I already know, so hopefully as I read a bit more it will give me a bit more insight.


Pick Me Up 2014

After visiting Pick Me Up at London’s Somerset House for the last time on Saturday, I thought it appropriate to post about all the amazing illustrations and stands I saw there, and what I took part in. 

Skull Paradise

Skull Paradise


Puck Collective

Jessica Das


On tuesday 29th, I went to Pick Me Up with the other students on my course and my lecturers. The main feature of the day was ‘Grid Forms’ with illustrator and designer Melvin Galapon, and choreographers, Marquez & Zangs. It was an interactive game that required a team of five. Each person had to do a pose that a shape represented in the correct square that was marked out on the floor. As time went on the positions were shown faster and if the team was successful in executing what the screen showed, they would move onto the next level. It was a lot of fun, required teamwork, and was quite tiring towards the end!



Tim Mcdonagh of Handsome Frank


Isabel Greenberg (I love that her domain is isabelnecessary!)

On Tuesday 29th, there was an activity that people were taking part in about waste in the creative industry. The idea was to create a chain of works that each derived from each other. Essentially a visual, creative, Chinese Whispers (or the more PC term as the American’s know it, ‘Telephone’).


The previous drawing from the line I chose.


My terrible interpretation!

As usual, I had lots of fun at Pick Me Up and can’t wait to return next year. I’m even looking forward to my next visit to Somerset House as I love it there.

Trainspotting X Game of Thrones

After a lesson learning about how influential Stylorouge’s Trainspotting campaign is even eighteen years after it’s release. We were asked to recreate the same style for another franchise.

I chose these three women of Game of Thrones series because I think it is relevant that it has females that are as influential, and scheming and strong in the ways of war as men are only in a different manner. I used three characters as opposed to five because it was difficult finding good quality and usable stills from the televlision series.

In the single posters I made the image large enough to hide their eyes, because I felt that they gave the characters an anonymity, without objectifying them as they all have confident postures. Cersei has her hands on her hips, reflecting her stubbornness as she rules the Seven Kingdoms through her son. Margaery Tyrell has her hand on her necklace with a pendant of the Tyrell rose, showing her true loyalty for her House and how strong her family is. Daenerys is looking back over her shoulder because for many years she has been recruiting soldiers and winning the love of many nations from across The Narrow Sea and she is almost ready to reclaim her rightful Iron Throne.